Cooperative game

B@O, the board game

You, the friends of Bao the panda, set off on an adventure in the Internet jungle. There you will face many situations, good and not so good, which you will have to solve… together!

2 to 4 players (+1 referee at level 3) ages 6 and up about 20 minutes 3 levels

1 How it works

It is a cooperative game: you will win or lose together. You need to help each other and think about the best action cards to play to get out of the worrying situations you meet on the Internet.

  • When you solve a worrying situation, Bao gains 2 well-being points.
  • But Bao gets sad when his friends are in trouble: each turn a situation remains unsolved, he loses 1 point.
  • The cards show icons that refer to the game’s four key topics: cyberbullying, critical thinking, Internet safety and digital addiction.
“Good situation” tile: Bao’s friends laugh together; a +1 bonus is shown at the top of the tile.

2 The characters

Each player chooses the figurine of the friend of Bao they want to play and places the matching character card in front of them. Bao himself moves along the well-being gauge.

  • Baothe panda
  • Lingothe flamingo
  • Chafthe giraffe
  • Gigathe elephant
  • Cookythe monkey

3 Components

35 tiles

  • 20 “bad situation” tiles
  • 14 “good situation” tiles
  • 1 starting tile

4 gauge cards

They form Bao’s well-being scale: from 10 to 6, from 5 to 0, from −1 to −5, from −6 to −10.

36 cards

  • 24 action cards (including 2 jokers and 2 “low battery” cards)
  • 4 character cards
  • 4 power cards (double-sided)
  • 4 goal cards

5 figurines and 3 sheets

The figurines of Lingo, Chaf, Bao, Giga and Cooky, and sticker labels in French, Finnish and Greek.

The game components

Icon and keyword: how to read an action card

Each action card shows an icon (one of the four topics: cyberbullying, critical thinking, safety, digital addiction) and a keyword (one of the five actions: Ignore, Block, Report, Screenshot, Disconnect). You solve a tile by covering its symbols with cards showing the same icon; at level 3 you must also justify the keyword.

The visuals shown are from the international version: sticker sheets in French, Finnish and Greek are provided to translate the cards and tiles.

4 Setup

  1. Prepare the tiles

    Shuffle the good and bad tiles separately, then draw the number of tiles needed for the chosen level. Shuffle these tiles into a single face-down draw pile.

  2. Place the starting tile and the characters

    Put the starting tile in the middle. Each player chooses a figurine, places it on this tile and puts the matching character card in front of them.

  3. Set up the well-being gauge

    Lay out the gauge at the side of the table and place the figurine of Bao the panda on 0.

  4. Deal the action cards

    Shuffle the action cards and deal each player the number of cards set for the game level.

Preparing a French, Finnish or Greek version

Take the sticker sheet in the language you need, cut out the labels along the lines, then stick them on the matching tiles and cards, following the numbers shown.

5 A game turn

The youngest player starts; play then continues clockwise. On their turn, each player chooses one of the following three actions:

1. Draw 2 cards

The turn ends: the cards cannot be played straight away. If you have more than 4 cards in hand at the end of your turn, put the extra cards under the draw pile.

2. Explore the Internet

The player reveals a new tile and places their figurine on it. The description is read aloud and the players can discuss it.

3. Help to solve

Play a single card with the same icon as one of the symbols on a bad tile — on your own situation or to help a friend who is stuck.

Good situation tile

One of Bao’s friends has a positive experience thanks to the Internet. On some of these tiles Bao even gains +1 well-being point!

Bad situation tile

It requires immediate action: the player places their character on it and stays stuck until the worrying situation is solved.

Solving a worrying situation

To solve a situation, the four symbols on the bad tile must be covered by matching action cards. When a player places the fourth symbol, the situation is solved, the figurine is freed, the cards used go back under the pile and Bao gets +2 points of well-being.

Watch out

If a player has not managed to unblock their situation before the start of their next turn, Bao worries and loses 1 well-being point at the start of that new turn.

Focus on the “Low battery” card

This card allows no action and temporarily limits the player, who can discard it as soon as they have more than 4 cards in hand again. Its message: we need to disconnect from all screens every day. It can feel frustrating… just like having to stop playing in real life!

Example

Alice is playing with three friends at level 1. She turns over a bad tile. One by one, her friends put down an action card to help her but, when it is Alice’s turn again, one symbol is still missing: Bao worries and loses 1 point. Luckily, Alice has the joker card “Talk to an adult” and solves the situation. The tile is set aside, Alice’s figurine goes back to the starting tile and Bao’s well-being goes up by 2 points.

6 The 3 game levels

B@O offers three levels of increasing difficulty to adapt the game to the players’ age and experience.

Level 1 — ages 6 and up

Setup: draw 5 bad tiles and 4 good tiles, then shuffle them. Make a 3 × 3 square with the face-down tiles to mark out the play area. To keep things simple, you can remove the tiles that require 4 identical icons.

Action cards per player
PlayersAction cards per player
2 players4
3 players3
4 players2

Well-being gauge: from +5 to −5

How to play: the players start from the “Start” tile. The first player turns over the tile of their choice and places their character on it; after that, players move freely. When a bad situation is solved, the tile is set aside and the figurine goes back to the starting tile. At this level the text is ignored: you simply match the icons.

7 Simulator: Bao’s well-being gauge

Test how game events affect the gauge. A good way to explain the rules before playing!

    Game level

    Goal cards (+3) only exist at level 3.

      8 Aim of the game and end of the game

      You win!

      If Bao reaches or goes beyond the maximum well-being level, or if the players have overcome all the risky situations they met without ever reaching the lowest point on the scale.

      You lose…

      If Bao reaches the lowest point on his scale (−5 or −10 depending on the level). Then take time to think again, together, about the situations that caused you difficulty.

      9 Download and print the game

      A few copies were printed when the game came out, but the whole project can be downloaded and printed for educational use.